There are a lot of scary bosses in Don’t Starve Together, and today we’re going to rank the best ones.
When playing Don’t Starve Together, it might be tempting to spend all your time trying not to die. However, you should never forget about the monsters that are in the Constant with you.
Whether they’re the worst part of your game or a fun way to get tasty loot, it’s hard to argue that they don’t add something to the game. Here’s how to find the best bosses, beat them, and (most importantly) stay alive.
Deerclops

Every player remembers how scared they were the first time they heard Deerclops moaning in the middle of a long Winter night. This angry elk is usually the first boss you face because it can spawn at any time after day 30 and before spring.
His main move is a ranged ground pound that does 75 damage and freezes the player after two hits. You can beat it if you are quick and have a Walking Cane.
Log Armor, a Football Helmet, and a Hambat can help any of the playable characters wear down the 4000hp beast by hitting it twice, moving to the Walking Cane to dodge, and then running back to hit it again. But Deerclops will focus on destroying buildings, so you should leave your base as soon as he lets you know he’s there.
Deerclops will drop eight Meat and his Eyeball as long as fire isn’t used (like with Gunpowder or a Fire Staff). Great for an Eyebrella or as an element in a Houndious Shootius.
Crab King

His Majesty is a big step up from our first boss. He has between 20,000 and 95,000 Health, which is a lot. The good news is that the player can change this fight to their liking, whether it’s just for the story or to make it harder.
The Crab King sleeps in a ring of Sea Stacks in the Swell Ocean, ready to be woken up. His cap has nine holes that can each be filled with a different Gem.
The crustacean has three attacks, such as geysers that can puncture boats and large claws that can grab brave foes. When his health falls below 85%, the king of the sea can lower the temperature of the area around him.
How low it goes depends on how many Blue Gems are in the sockets, and the number of geysers shows how many Purple Gems are in the sockets. Crab King can use pieces of rock to heal himself. How much he can heal depends on how many Orange Gems were given to him.
For the easiest fight, you should put in three Red Gems, three Purple Gems, and three Blue Gems. If Pearl’s Pearl is also part of his crown, it will drop a Cracked Pearl, which you’ll have to explain to Pearl herself. The Lunar Altar quest also involves this boss.
Eye Of Terror

In the year 2021, two popular survival games got mixed up, and some of the biggest bad guys crossed over. The one-eyed winter Deerclops came to Terraria, while the Eye of Cthulhu showed up in the Constant in Don’t Starve Together.
This mini-boss only appears at night when the Terrarium, which can be found in red chest set pieces, is turned on. The boss flies away in the morning, stopping the fight. However, the Eye of Terror can be called back the next night with the same amount of health it had the night before.
The fight itself is a little repetitive, with the Eye charging at you and spitting out Suspicious Peepers to chase you around. At 5000 hit points, it’s unlikely you can beat it in one night, but once you do, the loot is pretty good for a mini-boss.
You’ll get a hungry helmet, a milk substitute called Milky Whites, Monster Meat to feed your helmet, and the recipe to call your own Friendly Peeper pet.
If you want a challenge, Terraria isn’t the only world that can be corrupted. You can also bring about the mechanical Twins of Terror by starting the Terrarium with Nightmare Fuel. It’s the same fight, but there are twice as many problems.
Dragonfly

To find Dragonfly, you’ll have to go to her home in the desert, which is made of lava. As expected, things will get hot fast, so bringing an endothermic firepit is a good idea.
Like Moose Goose, this boss throws up her own children as a planned attack. So stay away from the magma pools where she does it. If the player builds Stone Walls around each pool. The maggots won’t be able to swarm the player during the fight.
Keep an eye on them anyway, because once all of her babies have caught fire on their own. Dragonfly will get angry and set fire to everything around her, doing twice as much damage.
Her swipes usually do 150 damage, but if you wear Marble Armor or play as Wigfrid. Who takes 25% less damage, you can lower that by a lot. A Panflute will calm her down, and when you beat her, you’ll get Scales, a Blueprint for a Scaled Furnace, and a variety of valuable Gems, which you can use again and again.
Dragonfly will sometimes leave you a Larvae Egg, which you can use to make your own (flammable) lava dog.
Ancient Guardian

The Ancient Guardian lives deep in the Ruins, past the Labyrinth of Dangling Depth Dwellers. The Lightflowers on the pillars and the graves around the edge help you find his venue.
The attack technique is the same as Clockwork Rooks. It charges the player a few times and then hops back to the center. This minotaur guards the Ancient Key to the Ancient Gateway in the Atrium, which lets you fight another boss. This is an important part of Don’t Starve’s major story.
Don’t eat the Guardian’s Horn he drops, because it’s another part of the powerful Houndious Shootius weapon. To trick this boss, stand between two things that can’t be destroyed, like walls or graves. From this safe spot, it’s easy to avoid the Ancient Fuelweaver’s 100-damage ram attack while slapping its guard dog.
Toadstool

Toadstool is a raid boss that gives players who kill it new choices for how to set up their lighting. Worth every penny. Toadstool has 52,500 health in its basic form and will headbutt close players, doing between 100 and 250 damage each time.
Since this fight is likely to go on for a long time and has several stages, a strong Ham Bat might seem like the best choice. Toadstool has already thought of that, so it will give its challengers Spore Bombs to wear as hats. After 3.5 seconds, the bomb will explode, hurting players close and ruining all perishable goods.
When this warty wonder’s health falls below 40 percent, he will start his slam attacks. Which cause cave-ins that hurt our ghost heroes even more by letting minerals fall on them.
If that wasn’t enough, Sporecaps make each round of these attacks even stronger. These are mushroom trees that grow in the field and decide how much damage, armor, and hit recovery the boss will have in the next round.
Use an axe or the Weather Pain to cut them down fast. Try dropping a Volatile Canary near its Toadstool Cap if your team likes pain, but don’t say you weren’t warned.
Nightmare Werepig

If you’ve ever been outside during a full moon, you’ve probably seen the Pigmen change. But it looks like one is stuck in the caves and tied to three marble pillars in the Muddy biome. Where there are a lot of light bulbs.
If his cries to be set free get to you. You’ll need to find or make a Pickax to knock down the walls and set the beast free. Right away, he will be invincible, but if you’re short on Sanity or wearing a Nightmare Amulet, you’ll see Parasitic Shadelings crawling all over the poor beast. And you’ll have to kill them before the real fight can begin.
When the Nightmare Werepig rounds you from a distance before jumping. Like the seasonal boss Klaus, it feels like a wild animal is after you. For dodging, you need mobility boosts.
At some point, he’ll get so angry that he’ll slam his hands into the ground, making sinkholes and doing a lot of damage. If you plan well, you can use these moves to completely destroy the marble pillars and get some Dreadstone, which is a special crafting material.
When combined with the Pure Horror that the boss drops, it will make the first armor and cap that regenerates in Drive Mad game, but it will only be enough for one piece. You’ll have to wait until he comes back to life to craft a full set. If you do, you’ll get a set bonus that makes it less likely that you’ll lose sanity from wearing it.
Ancient Fuelweaver

The player can call up a being from a long-dead society whose artifacts still have power as Nightmare Fuel and its cycle. The Ancient Fuelweaver is the only boss in Don’t Starve that talks, which makes it seem like it’s not a mindless monster made by Maxwell’s research and was probably here before he was.
To be in the presence of nightmares, the player must first fight the Shadow Clockworks to get the Shadow Atrium (a black, beating heart) and the Ancient Guardian to get the Ancient Key (everything here seems pretty old).
Once Shadows bring the Reanimated Skeleton back to life. It will go after its rival in a sad way and use its own head to do 100 damage to it. Be careful of the Bone Spikes. Which try to trap players and make it easy for the Fuelweaver to kill them.
Shadowy hands will appear when its health goes from 16,000 to 10,000. Woven Shadows will crawl from these to get to the boss.
Weather Pain can kill the bugs before the Fuelweaver can eat them and get health back. But don’t try hitting the Fuelweaver at this point. Because the shield from the shadowy hands protects him from all damage.
During battle, the Fuelweaver begs the player to stop. Saying that they were betrayed and that the mysterious “Them” are coming. If this boss would just stop hitting us, it seems like maybe we could learn something from it.
Celestial Champion

This is the last boss and the end of the story so far in Don’t Starve. So it better be good after all the buildup. In-game weeks will be needed to spawn this Goliath, as well as to fight the Crab King, find the Ancient Archives, make friends with the Crabby Hermit, set up Altars on the Lunar Island, and help Wagstaff with his studies.
It has three stages, and each one changes how it attacks. In its final form, its health goes from 10,000 to 14,000. Don’t be fooled by the fact that this isn’t nearly as much as some of the raid bosses in this game.
This defender of the moon is hard to get around, and when it calls in Greater Gestalts. They put the player to sleep in the middle of a fight. Its weapons include Enlightening Snares, Moonglass Spikes, and blue lasers. In its second form, it will match the speed of the opponent, so a Walking Cane won’t help.
If you win and get to the end, you will get all of the Altar Pieces back. Along with one prize: the Enlightened Crown. The moon’s gift gives the person who wears it an endless source of light, +10 Sanity per minute, more damage, and the power to call Gestalts to fight for them.